package game;

public interface VisibleCharacter {
	
	
	public int getX();
	
	public int getY();
	
	public int getWidth();
	
	public void move(int x, int y);
	
	public void attaque(VisibleCharacter c) throws DeathException;
	
	public void takeDammage(int dammage) throws DeathException;
}
